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The Last of Us 3D Environment
WATCH IT BELOW!
Roles
3D Model Artist (Maya), Texture Designer / Editor (Maya / Photoshop), UV Mapping, Director of Photography / Lighting, Compsoer (Audition), Video Editor (Premiere Pro)
DEVELOPMENT PROCESS
Early Ambient Occlusion (AO) Map
Early Wireframe + Ambient Occlusion (AO) Map
Early Material Layout (Photoshop)
Material and Lighting Overview (Photoshop)
Final Ambient Occlusion (AO) Map
Final Wireframe + Ambient Occlusion (AO) Map
Final Environment with Materials
Final Environment with TV Lighting
Final Environment (Mockup Poster)
This 3D Environment was made for 3D Modelling for Objects and Environments as a final assignment while studying at Swinburne. It is a short trailer that shows an environment similar to The Last of Us, a post-apocalyptic world that’s still got fragments of a video game enthusiasts room. This environment also has a few easter eggs to both The Last of Us and other Playstation games hidden in-between.
This project was completed in four weeks, including polish to the final product. While difficult at first, this project was a joy to work on, as it helped me develop 3D modelling skills that will come in handy with game design later in my career. I hope to further build upon my 3D modelling skills later in my course.